
The Star Wars®: Age of Rebellion™ Core Rulebook provides everything you and your friends need to become heroes of the Rebel Alliance. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. Wage guerrilla warfare across the Star Wars galaxy as a soldier, or provide crucial intelligence to the Rebels as a cunning spy. Allow you to track the Player Duties (used with the Age of Rebellion line). Take on the sinister Galactic Empire as a member of the Rebel Alliance. After the Contribution Rank goes up, all Duty Magnitudes for the whole group. The size of each players starting Duty value is based on the. 2000 AD is synonymous with the absolute finest in British comic book art.
#AGE OF REBELLION DUTY SERIES#
Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. Players may then change their Duty, representing character growth/change, and emphasizing a new playstyle.ĭespite the awkwardness of some aspects of the system, I really like the core ideas."You're part of the Rebel Alliance and a traitor." complishments or goodwill that got the character noticed by the Rebellion in the first place. Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. When players get good enough at doing their Duty, they get a big reward-but also get more entrenched in the Rebellion, which gives the GM another plot hook to use on them. Thus, each player is given a way in which they can be in the spotlight, and is given opportunities to do so. GMs are more-or-less required, by the rules, to give players opportunities to fulfill their Duties, especially as their Duty score increases. Higher Duty scores lead to party-wide bonuses, giving strong incentive to fulfill said duty. Playing to their Duty increases their Duty score. Players choose, or are assigned, a particular Duty, representing their character's skills/motivations and/or a playstyle that will earn them rewards. Though I've only read the rules, not actually played with it, here's my impression of how this impacts the game.

#AGE OF REBELLION DUTY PDF#
Players may then choose to change their particular Duty to something else, or may randomly select a new Duty, if desired. Star wars age of rebellion pdf download Call of duty modern warfare patch notes Gta vice city cheat ps2 money The secret audiobook discographie The king of fighters 97 unlock orochi Kodi no limits url 2019 Author. Further, the roll may indicate one particular party member's Duty this particular Duty is going to become especially important in the coming session (e.g., there will be extra troops to kill, or security systems to disable, and so on).įinally: when the party's collective Duty reaches or exceeds 100, the party as a whole "levels up"-they gain a rank in Contribution (representing their, well, contribution to the Rebel cause), and gain a large reward (extra vehicles, their own base, etc.).



Call of Duty 4: Modern Warfare, Codename Panzers: Phase Two. Basically: the GM rolls a d100, and, if the result is less than the total Duty of the party, the entire party gets a bonus for that session, representing their lingering inspiration from their collective awesomeness. Age of Empires Demo, Ancient Conquest: The Golden Fleece. In every session in which you complete your Duty, your Duty score increases.Īt the beginning of each session, the GM assembles, then rolls on, a "Duty Table" this is the weirdest part of the system, but I'll try to give you a TL DR. Additionally, each player has a Duty score, representing how much they've been performing their Duty. In Age of Rebellion-one of the FFG Star Wars RPGs-each character has a "Duty." Their Duty represents their particular job within the party, and within the Rebellion as a whole, and is associated with a particular action: for example, your Duty could be killing Imperial troops, hacking security systems, stealing Imperial secrets, or making sure everyone gets out alive. Though it's a little wonky/artificial in some respects, it's also an elegant way of ensuring everyone gets their time to shine. Add lightsaber skill and other skills from Age of Rebellion (via campaign option). These are selected by default - disable the option to remove version specific objects. I just have to share a neat little mechanic I've discovered for driving character development/motivation. Added campaign preferences: Age of Rebellion (Warfare knowledge skill and duty), Force and Destiny (Lightsaber combat skill and morality) and Edge of the Empire (obligation).
